﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace DataType.MessageType
{
    /// <summary>
    /// 用于规定server和client之间的传输消息格式
    /// IJudgeInfo的类主要用于推演计算
    /// </summary>
    public struct JudgeInfoMsg
    {
        public int att_level;
        public int att_obj_blood;
        public int att_obj_id;
        public int attack_color;
        public int attack_sub_type;
        public int cur_step;
        public int damage;
        public int distance;
        public int ele_diff;
        public int ori_damage;
        public int random1;
        public int random2;
        public int random2_rect;
        public int rect_damage;
        public int target_color;
        public int target_obj_id;
        public int target_sub_type;
        public int type;  // 0: 直瞄射击
        public int wp_id;
    }
}
